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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Make Sunspear and Factions skills primary profession only, plz!!! - Page 4 - Guild Wars Forums - GW Guru
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Old Jun 16, 2007, 04:05 AM // 04:05   #61
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Nice to see so much research went into these skills before the discusion started. The update was live for, what, 10 minutes?

Me, I say /unsigned. I see no reason for these skills to not be used by primary and secondary.
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Old Jun 16, 2007, 04:41 AM // 04:41   #62
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/signet, even though I like cramming all 4 Dervish+sin skills on my dervish and going atomic on mobs.
Either it changes or every single tank in the game will be W/P. EVERY SINGLE.
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Old Jun 16, 2007, 04:58 AM // 04:58   #63
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/notsigned

Thats the whole of having secondary profession in GW.
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Old Jun 16, 2007, 05:33 AM // 05:33   #64
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Quote:
Originally Posted by Raynb


So please, I hope you read this Gaile, and please, PLEASE, MAKE THE SKILLS UNLOCKABLE ONLY FOR THEIR RESPECTIVE PRIMARY PROFESSIONS!!!
gamer
yes, those skills are highly overpowered, i feel like i can equip 5 elite skills on me
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Old Jun 16, 2007, 05:54 AM // 05:54   #65
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/halfsigned

I think they should be based on Sunspear (or Luxon/Kurzick) and the Primary attirbute of your primary profession. One aspect could be increased by Sunspear/Kurzick/Luxon Ranks. One aspect could be increased by your Primary Attribute Rank. There, that's very logical and even secondaries could use it to SOME effect. Very simple.

Otherwise leave it as is. There's probably nothing wrong with the system as it stands. But if people are going to whine to no ends, just do what I said above, and we got it covered. Watch as people whine if they change it...

Last edited by Liberations; Jun 16, 2007 at 05:56 AM // 05:56..
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Old Jun 16, 2007, 05:58 AM // 05:58   #66
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Quote:
Originally Posted by nugzta
/notsigned

Thats the whole of having secondary profession in GW.
No it isn't, because you have to invest attribute points for your other secondary profession skills to be worth it. Not so with these skills.
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Old Jun 16, 2007, 06:02 AM // 06:02   #67
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Originally Posted by Hong Kong Evil
yes, those skills are highly overpowered, i feel like i can equip 5 elite skills on me
and those overpowered skills are unfair for ppl dont have faction and nightfall.....
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Old Jun 16, 2007, 06:58 AM // 06:58   #68
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Quote:
Originally Posted by HawkofStorms
No it isn't, because you have to invest attribute points for your other secondary profession skills to be worth it. Not so with these skills.
agreed! These skills are leagues better than elites (some of them) and adding to the fact that they're not elites AND not getting tied to an attribute makes them real problematic. Secondaries becomes just as effective as primary, and being non elites, there is no problem just stacking all of them on to the bar...

Like other said: TIE it to an attribute.
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Old Jun 16, 2007, 07:57 AM // 07:57   #69
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HOPEFULLY anet is looking at this :-)
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Old Jun 16, 2007, 01:46 PM // 13:46   #70
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Secondary Monks get no benefit from the Monk SS skill. Smiting Monks get little benefit from the SS skill, as they do from Divine Favor in general. Ranger skill REQUIRES a pet, which means 3 skills slots used for 1 skill (Charm, Comfort, and SS). I see a lot of issues, and have not used all the skills yet. Some I love, because they are overpowered. Necro and Assassin SS skills are amazingly fun and effective.

I agree that the use of these skills should be designed for primary class characters. But I also think secondaries should be able to sue them, and they can already use skills from the primary attribute of a secondary class. (N/Mo uses Healer's Boon at times)

Making the skills require title track points and primary attribute points is a fair way of doing this. Monk SS skill already does, and the Assassin SS skill is leaning that way.

/signed for making them rely on primary attribute
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Old Jun 16, 2007, 09:40 PM // 21:40   #71
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/unsigned

The significant power boosts classes can get from their secondary SS skills along with their primary can put more diversity into groups. A great example is a mesmer one of the least wanted classes in groups a me/e with intensity can do great damage with spells and has fastcasting to boot allowing it to be able to replace an ele in groups(well pugs at least).

By themselves some of the skills are rediculous e.g. the warrior one whirlwind attack basically a cyclone axe with adrenaline but along with critcial agility you attack more foes at once(and faster) increasing your chance for a critical and renewing the critical agility, this goes the same for assassain's they dont have a real aoe melee attack this is were whirlwind attack shines if a sin gets surrounded you can use it to get the enemies away from you.
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Old Jun 16, 2007, 09:52 PM // 21:52   #72
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Some of these skills aren't even good enough for primary professions to use. Limit the Ranger to the skills of its own profession and you might aswell of just not given us any.
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Old Jun 16, 2007, 11:22 PM // 23:22   #73
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/UNsigned

you can only ever equip two of them. Since they are PvE only, other players aren't harmed by your use of them. I say leave them as is.
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Old Jun 16, 2007, 11:59 PM // 23:59   #74
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/Signed, if the ranger actually gets a worthwhile skill...

The ranger skills have little chance of getting on most rangers bars - the SS one requires a pet (charm animal) for a bad mending and IAS = pretty much useless vs troll unguent and a good stance.

The factions skill requires a huge grind for the same amount of damage as dual shot, the only place this skill would feature would be in conjure or weapon skill builds...

Whereas the Warrior faction and SS skills go well with just about any build, etc

Quote:
you can only ever equip two of them. Since they are PvE only, other players aren't harmed by your use of them. I say leave them as is.
Apart from the fact that people will be forced mroe than ever into one or two cookie cutter builds in their cookie cutter teams, and the professions these were brought to save will get even less love, as other professions can take their precious new skills...
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Old Jun 17, 2007, 03:06 AM // 03:06   #75
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/signed, but I'd prefer they just did away with them entirely.

I cringed when I saw how ludicrously overpowered many of these are. I guess we can say goodbye to variety in PvE builds from now on.

They utterly destroy the nice balance we had of 1 elite + 7 "normal" skills, and I don't think people really appreciate how bad these skills are going to be for the PvE game (which is now going to be dominated by a horrible grind to raise your kurzick/luxon)

What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO happened to the idea of GW being a game of "skill" and not grind?
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Old Jun 17, 2007, 06:55 AM // 06:55   #76
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15 e every 10 seconds is way too much for any class except paragon to spam (leadership ftw). /not signed.
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Old Jun 17, 2007, 07:40 AM // 07:40   #77
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It would be nice if they all worked similar to the monk SS skill, where the major defining effect of the skill would depend on the rank of your primary attribute.

For instance:

Intensity - For 15 seconds, your spells deal (15...23%) more damage. This enchantment works on 1 spell for each rank you have in Energy Storage (minimum 1).

Nothing to fear - For 10 seconds, all allies within earshot take 2% less damage for each rank in Leadership (minimum 2%). Affected allies are healed for (20...52) Health when this shout ends.

That way, there is still an amount of effect based on the title track, but the brunt of the skill is based on the primary - making the skill mostly valuable to the primary class, and mildly usable by any secondary.
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Old Jun 17, 2007, 07:57 AM // 07:57   #78
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Maybe make it so that if you're using the skill from your secondary, give it the normal level minus 2, so it's not as efficient as the primary using it.
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Old Jun 17, 2007, 08:12 AM // 08:12   #79
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Quote:
Originally Posted by Kinn
/signed, but I'd prefer they just did away with them entirely.

I cringed when I saw how ludicrously overpowered many of these are. I guess we can say goodbye to variety in PvE builds from now on.

They utterly destroy the nice balance we had of 1 elite + 7 "normal" skills, and I don't think people really appreciate how bad these skills are going to be for the PvE game (which is now going to be dominated by a horrible grind to raise your kurzick/luxon)

What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO happened to the idea of GW being a game of "skill" and not grind?
When GW:EN comes out with it's 100 PvE skills, the best PvE skill bars are probably going to consist of almost entirely PvE skills.

Frankly, the Sun Spear ones are hardly difficult to get (A Land of Heroes anyone?), and the Luxon/Kurzick ones just take some time. It's very easy to just make a PvP character, get 3k (assuming you first get the 100k) and then take the character you want the skill on to your guild hall.
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Old Jun 17, 2007, 08:45 AM // 08:45   #80
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/not signed all professions should be able to use each skill, and i find it quite funny that these new skills will get mesmers etc into pugs lmao i dont think, i never pug i always explore with guildies and heros they are a hell of alot better than pugs.
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